Zaynab Keeley

Female
Homeworld: Troyes
Born 8 December 2427

Stats

str 1
dex 3
end 2
int 9
edu 4
soc 4

Statblock at age 71: 141954
«Discrepancy»

Skills

Broker 0
Computers 0
Drive (any) 0
Engineer 0
Flyer (any) 0
Gambler 1
Gun Combat (any) 4
Heavy Weapons (any) 2
Jack of All Trades 2
Mechanic 1
Melee (any) 0
Melee (blade) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Any) 1
Recon 1
Streetwise 1
Steward 0
Survival 0
Trade 0
Vacc Suit 1


History

18-22

Statblock at age 18: 79A964

Started as a Colonist in 2445, four years after the end of the Skaald War.
Fail Survival check: One of your co-workers develops a hatred of you, and sabotages your life. Gain a Rival.

23-26

Joined the Army; got Melee (any) 0. Got Recon 1. Survived war. Betrayal! The character is betrayed in some fashion by a friend. If you have any Contacts or Allies, convert one into a Rival or Enemy. Otherwise, gain a Rival or an Enemy. Got promoted and got Heavy Weapons 1.

27-30

Got Gambler 1. Barely passed survival check. You are thrown into a brutal ground war. Throw Endurance 8+ to avoid injury; if you succeed, you gain one level in Gun Combat (any) or Leadership. Succeeded with a 12 (11+1) and got Gun Combat 1. Got promoted and got Heavy Weapons 2.

31-34

Became a Scavenger (belter). Got Survival 0. Got +1 Dex. Passed Survival check with an 11. Rolled events: Forcibly drafted; roll on Draft next term. Got promoted, got Vacc Suit 1. Got Pilot (small craft) 1. Passed aging check with 6,6.

35-38

Back in the service; rolled Merchant (merchant marines); got Broker 0. Got Streetwise 1. Passed Survival; You befriend a useful ally in one sphere. Gain an Ally and either gain a level in Carouse or take a +4 DM to your next Advancement roll thanks to his aid. Took the +4; got promoted; got Mechanic 1; got +1 Dex. Passed Aging check.

39-42

Statblock at age 42: 7CA964

Got Dex +1. Passed survival check. Event: You have a chance to risk your fortune on a possibility lucrative deal. You may gamble a number of Benefit rolls and roll Gambler 8+ or Broker 8+. If you succeed, you gain half as many Benefit rolls as you risked, rounding up. If you fail, you lose all the rolls risked. Either way, gain one level in whichever skill you used. Risked all 6 benefits; rolled Gamble and passed with a 9. Got promoted to Rank 2 Trader; got Persuade 1. Got +1 Endurance. Passed aging check.

43-46

Got Melee (blade) 1. Failed Survival check; A sudden war destroys your trade routes and contacts, forcing you to flee that region of space; gained Pilot (any) 1. Failed Aging check; reduced Dex and End by 2 and Str by 1.

47-50

Statblock at age 47: 6A8964

Back to the belter gang! Got Jack of All Trades 1. Failed Survival roll; lightly injured, no permanent effect. Passed Aging check.

51-54
Back on the belter gang again! Got Jack of All Trades 2. Failed Survival roll; injured and reduced Dex by 1. Failed Aging check; reduced Str and Dex by 1.

55-58

Got +1 Dex. Failed Survival check; Scarred; reduced Dex by 2. Failed Aging check; reduced Str, Dex and End by 2 and reduced Edu by 1.

Statblock at age 58: 366954

59-62
Tried to become a Citizen (worker) but failed qualification roll. Back to the belter gang! Got +1 Dex. Passed Survival roll. Event: Scavenge something of use: +1 to a Benefit roll. Failed Advancement roll. Failed Aging check; reduced Str, Dex and End by 2 and Edu by 1.

63-66

Still with the belter company! Got +1 Endurance. Failed Survival roll; Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. If you have no Contacts or Allies, then you are betrayed by someone you never saw coming and still gain a Rival or Enemy. Failed Aging check (-12 roll, whadya expect?) and reduced Dex and End by 2 and Str by 1.

67-70

More belter fun! +1 Endurance. Failed Survival roll; You suffer a life-threatening illness; reduce Endurance by 1. Failed Aging roll ( >.> ) and reduced all physical stats by 2 and Edu by 1.

71

…This is good enough.


Equipment

Gun
Weapon that is not the same as that other gun

Benefits and Debts

10,000 credit debt to heal -3 Dex from wounds; Belter company paid half the cost for the -2 surgery.

40,000 credit debt to bring her back to life after Str reduced to 0.


Benefits:

Army:

Combat Implant or +1 End <—Still need to pick»
Weapon
+1 Edu

Drifter:

Contact
Weapon
Ally

Merchant:

50,000 cr
Gun
Ship Share
Gun

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