Lenna Nadette

Born on a small colony based on an asteroid. I would say she was born in the ghetto but the entire place is essentially a ghetto. Lenna drops out of school and signs up with the crew of the tramp freighter Perseus. She pays for her passage to her undecided destination by working with the rest of the crew in robbing abandoned colonies and space stations. In a stroke of supremely bad luck, the Sang Froid gang descended upon the same world as them. After a brief fight in space, the crew of the Perseus realized that fighting hardened criminals was not a good plan and fled. The remaining crew on the ground were press-ganged into working aboard one of the Sang Froid starships.

Lenna 'worked' for the Sang Froid outlaws for eight years, flying planetside craft for their 'salvage' operations.

Foiled conspiracy.

Engaged in diplomacy with the Core Systems to act as privateers for them against the Spartans.

Offered position with Scouts and immunity from past misdeeds.

Character Sheet

Lenna Nadette
b. 23 Mar 2464
Homeworld: Name (Asteroid)
Career: Scavenger (Tomb Robber)
Rank: 0 (Survived, but ejected)
Career: Naval (Flight)
Rank: 3 (Commissioned, Lt. ret.)

Attributes

UPP: 698846

Str 6 (+0)
Dex 9 (+1)
End 8 (+0)
Int 8 (+0)
Edu 4 (-1)
Soc 6 (+0)

Skills:

Athletics 0
Diplomacy 1
Flyer 0
Leadership 1
Mechanic 1
Melee 0
Recon 0
Space Science 0
Streetwise 1
Vacc-suit 1
Zero-G 0

Equipment

756,442 Cr

Monoblade (TL8, 2d6+5, Heft -2, 1 kg)
Combat shotgun (TL4, 4d6, Mag 6, Rcl 2, 4 kg)
-Laser sight (TL10)
-12x 12-gauge buckshot shells
Heavy revolver (TL6, 4d6-4, Mag 6, Rcl 2, 1.5 kg)
Heavy revolver (TL6, 4d6-4, Mag 6, Rcl 2, 1.5 kg)
-24x 10mm Magnum bullets
Cloth Armour (TL10, Protection 5)

Other Gear

3 Ship Shares
Breather mask (TL8)
Personal communicator (TL10, Computer/1)
Personal survival kit (TL6, page 160 of Supplement 6)
Light-intensifying binoculars (TL8)

Allies, Connections, Contacts and Enemies

Enemy:

From "You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy."

Chargen

Term 1:

No Qualification Roll. PerDev roll (Streetwise++). Survival Test Passed. Event 01. Ejected into Naval career.

Mustering Out:

1 Ship Share

Term 2:

Passed Qualification Roll. PerDev roll (Str++). Survival Test Passed. Event 09. Advancement Test Passed. PerDev roll (Edu++).

Term 3:

Flight roll (Flyer 0). Survival Test Passed. Event 08 (Diplomacy 1). Advancement Test Passed. PerDev roll (Str++).

Term 4:

PerDev roll (Soc++). Survival Test Passed. Event 12 (Commission). Advancement Test Passed. PerDev roll (Int++).

Mustering Out:

2 Ship Shares
Int++
5 KCr
5 KCr
Weapon

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